All - I have a question, I hope it is simple to answer...

I have a cube that I've created in 3D Studio Max.  I have attached a
material to it, in the form of a GIF.  I then export the cube into a .3DS
file.

I am using Starfire's Inspector3DS loader to load the cube, and place in the
scenegraph, but when I do so, I cannot see my object.  The
height/width/width of the cube is one unit.

Here is the code to create the universe and start up -

        BranchGroup scene = createSceneGraph();
        scene.compile();

        SimpleUniverse su = new SimpleUniverse(can);

//        su.getViewingPlatform().setNominalViewingTransform();

        TransformGroup vpTrans =
su.getViewingPlatform().getViewPlatformTransform();
        Vector3f translate = new Vector3f();
        translate.set(0,0,2); // move the view to wherever you want it.
        Transform3D T3D = new Transform3D();
        T3D.setTranslation(translate);
        vpTrans.setTransform(T3D);


        su.addBranchGraph(scene);


Here is the code inside createSceneGraph() -

          Inspector3DS loader = new Inspector3DS("c:\\models\\mycube.3ds");
        loader.setLogging(true); // turns on logging to a disk file
"log3ds.txt"
        loader.setDetail(6); // sets the level of detail to be logged
        loader.setTextureLightingOn(); // turns on modulate mode for
textures (lighting)
        loader.parseIt();

        TransformGroup theModel = loader.getModel();

        grpRoot.addChild(theModel);

          return grpRoot;


Does anything stand out to anyone about why I cannot see my cube?  Is there
something obvious that I am forgeting to do?  I've tried moving the viewing
platform, but that didn't seem to resolve my problem...  any thoughts?

Thank you

Eric Sandegren

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