All - I have a question, I hope it is simple to answer...
I have a cube that I've created in 3D Studio Max. I have attached a
material to it, in the form of a GIF. I then export the cube into a .3DS
file.
I am using Starfire's Inspector3DS loader to load the cube, and place in the
scenegraph, but when I do so, I cannot see my object. The
height/width/width of the cube is one unit.
Here is the code to create the universe and start up -
BranchGroup scene = createSceneGraph();
scene.compile();
SimpleUniverse su = new SimpleUniverse(can);
// su.getViewingPlatform().setNominalViewingTransform();
TransformGroup vpTrans =
su.getViewingPlatform().getViewPlatformTransform();
Vector3f translate = new Vector3f();
translate.set(0,0,2); // move the view to wherever you want it.
Transform3D T3D = new Transform3D();
T3D.setTranslation(translate);
vpTrans.setTransform(T3D);
su.addBranchGraph(scene);
Here is the code inside createSceneGraph() -
Inspector3DS loader = new Inspector3DS("c:\\models\\mycube.3ds");
loader.setLogging(true); // turns on logging to a disk file
"log3ds.txt"
loader.setDetail(6); // sets the level of detail to be logged
loader.setTextureLightingOn(); // turns on modulate mode for
textures (lighting)
loader.parseIt();
TransformGroup theModel = loader.getModel();
grpRoot.addChild(theModel);
return grpRoot;
Does anything stand out to anyone about why I cannot see my cube? Is there
something obvious that I am forgeting to do? I've tried moving the viewing
platform, but that didn't seem to resolve my problem... any thoughts?
Thank you
Eric Sandegren
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