Eric,
Did you put in a light? Are the diffuse and ambient colors of your
object black?
Try it without turning on texture lighting.
- John Wright
Starfire Research
"Sandegren, Eric S." wrote:
>
> All - I have a question, I hope it is simple to answer...
>
> I have a cube that I've created in 3D Studio Max. I have attached a
> material to it, in the form of a GIF. I then export the cube into a .3DS
> file.
>
> I am using Starfire's Inspector3DS loader to load the cube, and place in the
> scenegraph, but when I do so, I cannot see my object. The
> height/width/width of the cube is one unit.
>
> Here is the code to create the universe and start up -
>
> BranchGroup scene = createSceneGraph();
> scene.compile();
>
> SimpleUniverse su = new SimpleUniverse(can);
>
> // su.getViewingPlatform().setNominalViewingTransform();
>
> TransformGroup vpTrans =
> su.getViewingPlatform().getViewPlatformTransform();
> Vector3f translate = new Vector3f();
> translate.set(0,0,2); // move the view to wherever you want it.
> Transform3D T3D = new Transform3D();
> T3D.setTranslation(translate);
> vpTrans.setTransform(T3D);
>
> su.addBranchGraph(scene);
>
> Here is the code inside createSceneGraph() -
>
> Inspector3DS loader = new Inspector3DS("c:\\models\\mycube.3ds");
> loader.setLogging(true); // turns on logging to a disk file
> "log3ds.txt"
> loader.setDetail(6); // sets the level of detail to be logged
> loader.setTextureLightingOn(); // turns on modulate mode for
> textures (lighting)
> loader.parseIt();
>
> TransformGroup theModel = loader.getModel();
>
> grpRoot.addChild(theModel);
>
> return grpRoot;
>
> Does anything stand out to anyone about why I cannot see my cube? Is there
> something obvious that I am forgeting to do? I've tried moving the viewing
> platform, but that didn't seem to resolve my problem... any thoughts?
>
> Thank you
>
> Eric Sandegren
>
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