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Normalising a vector is giving him the unitary
lenght, by definition. The function simply calculate the lenght (square root of
the sum of the square of each composant) and then divide every composant by it
.. so the function is really doing what it should =)
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Re: [JAVA3D] Function of normalise()
Patrick-Emmanuel Boulanger-Nadeau Tue, 11 Feb 2003 21:35:52 -0800
- [JAVA3D] Function of normalise() Jasmine Kwok
- Re: [JAVA3D] Function of normalise(... Patrick-Emmanuel Boulanger-Nadeau
- Re: [JAVA3D] Function of normal... Jasmine Kwok
- Re: [JAVA3D] Function of no... Kevin Glass
- [JAVA3D] Question about... Yu Wang
- Re: [JAVA3D] Quest... Lan Wu-Cavener
- Re: [JAVA3D] Function of no... Gary L. Graf
