I don't know the answer to your question yet. Since I uses orientedShape,
don't know what it looks like from behind of a texture mapped object.

Hve you tried Appearance.setTransparencyAttribute(new
TransparencyAttributes(TransparencyAttributes.BLENDED, 0f))? This way you
will have your texture as solid (the objects behind it won't show).
Lan

At 03:37 PM 2/12/2003 -0500, you wrote:
Hi All,

I have some textured objects in a scene. Meanwhile I have some colorful
polygons and lines too. But surprisingly I found when I show the
textured objects, all the other polygons and lines became black. This
happens after I rotate the scene(the first time all the scene redraws,
that means it once appears correct).

Then I have tried much and found that if I set the
TransparencyAttributes for the textured objects, all work well. But the
fact is if I set the attributes, the other lines behind the textured
objects can been seen through them. This effect is not pursued.




What on earth relationship is behind this?? I am confused about this.

BTW, when the Transparency Method is set as SCREEN_DOOR or NONE
(obviously), it takes no effect, too.


Paul

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".
Lan Wu-Cavener
Dept. of Landscape Architecture

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to