I don't know the answer to your question yet. Since I uses orientedShape, don't know what it looks like from behind of a texture mapped object.
Hve you tried Appearance.setTransparencyAttribute(new TransparencyAttributes(TransparencyAttributes.BLENDED, 0f))? This way you will have your texture as solid (the objects behind it won't show). Lan At 03:37 PM 2/12/2003 -0500, you wrote:
Hi All, I have some textured objects in a scene. Meanwhile I have some colorful polygons and lines too. But surprisingly I found when I show the textured objects, all the other polygons and lines became black. This happens after I rotate the scene(the first time all the scene redraws, that means it once appears correct). Then I have tried much and found that if I set the TransparencyAttributes for the textured objects, all work well. But the fact is if I set the attributes, the other lines behind the textured objects can been seen through them. This effect is not pursued. What on earth relationship is behind this?? I am confused about this. BTW, when the Transparency Method is set as SCREEN_DOOR or NONE (obviously), it takes no effect, too. Paul =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
Lan Wu-Cavener Dept. of Landscape Architecture =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
