Yes, OpenGL is *THE* big standard in the CAD industry. DirectX is *THE* big standard in the gaming one. And as long Microsoft is in the market, DirectX should not be underestimated.
Cheers, Florin -----Ursprüngliche Nachricht----- Von: josh [mailto:[EMAIL PROTECTED] Gesendet: Mittwoch, 26. Februar 2003 11:05 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] Java 3D or GL4Java Ian M Nieves wrote: > The OTHER negative point about GL4Java is that it is bound to OpenGL. > This may not seem huge to you now, and it doesnt even bother me at the > moment, BUT there is no reason to be tied to a particular 3d > implementation. Java3D on the other hand is NOT bound to opengl. A VERY > SMART MOVE! This, in theory, allows a java3D application to be more easily > ported to, say a customized graphics pipeline.. like.. say... > PlayStation2, etc. You may say.. "yea yea yea.. ill never want my app to > run on a playstation..., etc.." My (admittedly limited) understanding is that OpenGL is the big standard of 3D APIs. Everything speaks OpenGL, including the PS2 and XBox (Gamecube? I dunno). I don't think binding to OpenGL is any kind of liability. - josh =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".