I am creating a simple terrain from a tileset with tiles that are made of
non-indexed triange arrays (8 triangles per tile).  I want to assign a gif
texture to these tiles, but from what I can tell from the tutorials, you
assign a texture per Shape3D.... sooo....  do I have to make a Shape3D for
each tile then?  I am new to this, are there any standard ways of doing this
that anyone would suggest I research?

Any comments are appreciated, even if they expound upon my narrow amount of
knowledge.  ;-)

Eric

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