Hi, The standard way is to use a shape3D for each tile. This also helps java3D to cull the geometries etc before sending them to the vid card. This culling, from my understanding, is only done on a Shape3D basis. Thus if any part of the Shape3D is visible the hole thing is sent to the card. If you break the terrain up then only those tiles of the geometry that are visible will be passed to teh vid card.
Cheers, Brad "Sandegren, Eric S." wrote: > > I am creating a simple terrain from a tileset with tiles that are made of > non-indexed triange arrays (8 triangles per tile). I want to assign a gif > texture to these tiles, but from what I can tell from the tutorials, you > assign a texture per Shape3D.... sooo.... do I have to make a Shape3D for > each tile then? I am new to this, are there any standard ways of doing this > that anyone would suggest I research? > > Any comments are appreciated, even if they expound upon my narrow amount of > knowledge. ;-) > > Eric > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". ---------------------------------------------------------------------------- This Email may contain confidential and/or privileged information and is intended solely for the addressee(s) named. If you have received this information in error, or are advised that you have been posted this Email by accident, please notify the sender by return Email, do not redistribute it, delete the Email and keep no copies. ---------------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
