Title: Message
Hi,
To have a translucent shape you mus at least have
TransparencyAttributes (TransparencyAttributes.NICEST, 0.0f);
 
note there is 0.0f of transparency, but the shape will accept the texture alphas as transparency levels.
 
 But, as show in MultiTexture Java3D demo, there is no need to set TransparencyAttributes to your shape to have a texture with levels of transparency (ARGB) which is applied over a plain texture (RGB). But note in this case we have Multitexture.
 
I can not tell you about material/ appearance effects.
 
Alessandro.
 
 
----- Original Message -----
From: Jack Bowie
Sent: Thursday, March 20, 2003 1:38 PM
Subject: [JAVA3D] Transparency

I must have missed it in the documentation, but is it true I have to have TransparencyAttributes set on an object for it to demonstrate transparency even though I may have used Color4f coordinates in the geometry? But coordinate alphas override TransparencyAtrributes' transparency value? And does lighting (Materials) affect availability of Transparency?
 
The interactions between lighting, color coordinates and Appearance attributes are pretty well documented, but was unable to find anything similar for transparency (which seem to me should be independent of lighting effects).
 
Jack

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