You must put you orientedShape in a TG, then add this TG to your BG. So it will work fine.
// set up a fresh new TG TransformGroup tg1 = new TransformGroup(); tg1.addChild(orientedShape); // add you orientedShape content.addChild(tg1); // add your tg1 to BG
//content.addChild(orientedShape); /* comment out this buggy line */
Alessandro
Martin Traverso escreveu:
Hi,
I was playing around with OrientedShape3Ds, and I set up a very simple program to see how they worked. The program creates a scene graph with two squares, one is a regular Shape3D and the other an OrientedShape3D. I'm using OrbitBehavior to orbit around the squares.
Well, it doesn't seem to be working as I expected. Both squares behave as regular Shape3Ds. What puzzles me even more is that if I remove the regular Shape3D from the graph, the OrientedShape3D starts behaving as it should.
What am I doing wrong? Is there any constraint in where/how an OrientedShape3D is placed in the scene graph?
Any help is appreciated!
Thanks, Martin
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
