You are welcome.
I think you just need one TG, but I must test it first ...
Alessandro


----- Original Message -----
From: "Martin Traverso" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, April 04, 2003 3:04 PM
Subject: Re: [JAVA3D] OrientedShape3D behaving abnormally


> Thanks Alessandro! That fixed it!
>
> Now, I have another question, if you don't mind: if I want to use several
> OrientedShapes, do I need to place each one under it's own TransformGroup?
>
> Regards,
> Martin
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED] Behalf Of Alessandro Borges
> Sent: Thursday, April 03, 2003 10:12 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] OrientedShape3D behaving abnormally
>
>
> Hi Martin
>
> You must put you orientedShape in a TG, then add this TG to your BG.
> So it will work fine.
>
>  // set up a fresh new TG
>   TransformGroup tg1 = new TransformGroup();
>   tg1.addChild(orientedShape); // add you orientedShape
>   content.addChild(tg1);      // add your tg1  to BG
>
>     //content.addChild(orientedShape); /* comment out this buggy line */
>
>
> Alessandro
>
> Martin Traverso escreveu:
>
> >Hi,
> >
> >I was playing around with OrientedShape3Ds, and I set up a very simple
> >program to see how they worked. The program creates a scene graph with
two
> >squares, one is a regular Shape3D and the other an OrientedShape3D. I'm
> >using OrbitBehavior to orbit around the squares.
> >
> >Well, it doesn't seem to be working as I expected. Both squares behave as
> >regular Shape3Ds. What puzzles me even more is that if I remove the
regular
> >Shape3D from the graph, the OrientedShape3D starts behaving as it should.
> >
> >What am I doing wrong? Is there any constraint in where/how an
> >OrientedShape3D is placed in the scene graph?
> >
> >Any help is appreciated!
> >
> >Thanks,
> >Martin
> >
> >
> >
>
>
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