Alessandro Borges wrote:

Hi

I will distribute a Java3D application, and I spect some not so
friendly hardware from my all clients.
I wanna know if SimpleUniverse.getPreferredConfiguration()  in this
last version (1.3.1) deals with that cards with zbuffer reported as
zero bits depth buffer, as Kyro and Matrox video cards..

No.


And if not how can I detect this buffer depth zero and set correctly,
at runtime before creating Canvas3D ?


If it throw Exception in the Canvas3D constructor you can catch it and pass another GraphicsConfigTemplate3D.

Any tip will be welcome.

Alessandro

- Kelvin ------------- Java 3D Team Sun Microsystems Inc.

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