Thanks, Kelvin ----- Original Message ----- From: "Kelvin Chung" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: "Discussion list for Java 3D API" <[EMAIL PROTECTED]> Sent: Monday, June 09, 2003 2:36 PM Subject: Re: [JAVA3D] Best getPreferredConfiguration
> Alessandro Borges wrote: > > > Hi > > > > I will distribute a Java3D application, and I spect some not so > > friendly hardware from my all clients. > > I wanna know if SimpleUniverse.getPreferredConfiguration() in this > > last version (1.3.1) deals with that cards with zbuffer reported as > > zero bits depth buffer, as Kyro and Matrox video cards.. > > No. > > > And if not how can I detect this buffer depth zero and set correctly, > > at runtime before creating Canvas3D ? > > > > If it throw Exception in the Canvas3D constructor you can catch it and > pass another GraphicsConfigTemplate3D. > > > Any tip will be welcome. > > > > Alessandro > > - Kelvin > ------------- > Java 3D Team > Sun Microsystems Inc. > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
