Thanks, Kelvin

----- Original Message -----
From: "Kelvin Chung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: "Discussion list for Java 3D API" <[EMAIL PROTECTED]>
Sent: Monday, June 09, 2003 2:36 PM
Subject: Re: [JAVA3D] Best getPreferredConfiguration


> Alessandro Borges wrote:
>
> > Hi
> >
> > I will distribute a Java3D application, and I spect some not so
> > friendly hardware from my all clients.
> > I wanna know if SimpleUniverse.getPreferredConfiguration()  in this
> > last version (1.3.1) deals with that cards with zbuffer reported as
> > zero bits depth buffer, as Kyro and Matrox video cards..
>
> No.
>
> > And if not how can I detect this buffer depth zero and set correctly,
> > at runtime before creating Canvas3D ?
> >
>
> If it throw Exception in the Canvas3D constructor you can catch it and
> pass another GraphicsConfigTemplate3D.
>
> > Any tip will be welcome.
> >
> > Alessandro
>
> - Kelvin
> -------------
> Java 3D Team
> Sun Microsystems Inc.
>

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