Thanks for your testcase,Well, still seem to be having problems with transparency and COLOR_3 + UCIO with the J3D FCS. Here is a summary:
With transparency set up thru' TransparencyAttributes:
1. IndexedGeometryArray with COLOR_3 + UCIO bits appear opaque instead of transparent. 2. IGA with COLOR_3 bit alone renders correctly. 3. IGA with TEXTURE_COORDINATE_2 + UCIO bits renders correctly.
My current guess is that setting an OffScreenCanvas3D on the View messes up things with COLOR_3 + UCIO combo, and for that alone. Any remote chance if that could be possible ?
Will get the testcase...soon...
TIA
Vaidya
Bug 4876238 - Transparency color not correct on UCIO geometry and OffScreen canvas is submitted for this. It happens when there are > 1 canvases attach to the View (including both onScreen and offScreen), the OffScreen Canvas3D will render transparency color on Geometry with USE_COORD_INDEX_ONLY bit as opaque.
This work fine when there is only 1 offScreen canvas attach to the View.
- Kelvin ------------ Java 3D Team Sun Microsystems Inc.
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