N. Vaidya wrote:

Well, still seem to be having problems with transparency
and COLOR_3 + UCIO with the J3D FCS. Here is a summary:

With transparency set up thru' TransparencyAttributes:

1. IndexedGeometryArray with COLOR_3 + UCIO bits appear
  opaque instead of transparent.
2. IGA with COLOR_3 bit alone renders correctly.
3. IGA with TEXTURE_COORDINATE_2 + UCIO bits renders correctly.

My current guess is that setting an OffScreenCanvas3D on the View
messes up things with COLOR_3 + UCIO combo, and for that alone.
Any remote chance if that could be possible ?

Will get the testcase...soon...

TIA

Vaidya



Thanks for your testcase,

Bug 4876238 -  Transparency color not correct on UCIO geometry and
OffScreen canvas
is submitted for this. It happens when there are > 1 canvases attach to the
View (including both onScreen and offScreen), the OffScreen Canvas3D will
render transparency color on Geometry with USE_COORD_INDEX_ONLY bit as
opaque.

This work fine when there is only 1 offScreen canvas attach to the View.

- Kelvin
------------
Java 3D Team
Sun Microsystems Inc.

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