Thanks for the BugId. I'm using Texture2D as a workaround currently. Rgds
Vaidya >On Mon, 9 Jun 2003 14:12:51 -0700, Kelvin Chung <[EMAIL PROTECTED]> >wrote: >N. Vaidya wrote: > >>Well, still seem to be having problems with transparency >>and COLOR_3 + UCIO with the J3D FCS. Here is a summary: >> >>With transparency set up thru' TransparencyAttributes: >> >>1. IndexedGeometryArray with COLOR_3 + UCIO bits appear >> opaque instead of transparent. >>2. IGA with COLOR_3 bit alone renders correctly. >>3. IGA with TEXTURE_COORDINATE_2 + UCIO bits renders correctly. >> >>My current guess is that setting an OffScreenCanvas3D on the View >>messes up things with COLOR_3 + UCIO combo, and for that alone. >>Any remote chance if that could be possible ? >> >>Will get the testcase...soon... >> >>TIA >> >>Vaidya >> >> >> >Thanks for your testcase, > >Bug 4876238 - Transparency color not correct on UCIO geometry and >OffScreen canvas >is submitted for this. It happens when there are > 1 canvases attach to the >View (including both onScreen and offScreen), the OffScreen Canvas3D will >render transparency color on Geometry with USE_COORD_INDEX_ONLY bit as >opaque. > >This work fine when there is only 1 offScreen canvas attach to the View. > >- Kelvin >------------ >Java 3D Team >Sun Microsystems Inc. > > ========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".