Thanks for the BugId. I'm using Texture2D as a
workaround currently.

Rgds

Vaidya


>On Mon, 9 Jun 2003 14:12:51 -0700, Kelvin Chung <[EMAIL PROTECTED]> >wrote:

>N. Vaidya wrote:
>
>>Well, still seem to be having problems with transparency
>>and COLOR_3 + UCIO with the J3D FCS. Here is a summary:
>>
>>With transparency set up thru' TransparencyAttributes:
>>
>>1. IndexedGeometryArray with COLOR_3 + UCIO bits appear
>>   opaque instead of transparent.
>>2. IGA with COLOR_3 bit alone renders correctly.
>>3. IGA with TEXTURE_COORDINATE_2 + UCIO bits renders correctly.
>>
>>My current guess is that setting an OffScreenCanvas3D on the View
>>messes up things with COLOR_3 + UCIO combo, and for that alone.
>>Any remote chance if that could be possible ?
>>
>>Will get the testcase...soon...
>>
>>TIA
>>
>>Vaidya
>>
>>
>>
>Thanks for your testcase,
>
>Bug 4876238 -  Transparency color not correct on UCIO geometry and
>OffScreen canvas
>is submitted for this. It happens when there are > 1 canvases attach to the
>View (including both onScreen and offScreen), the OffScreen Canvas3D will
>render transparency color on Geometry with USE_COORD_INDEX_ONLY bit as
>opaque.
>
>This work fine when there is only 1 offScreen canvas attach to the View.
>
>- Kelvin
>------------
>Java 3D Team
>Sun Microsystems Inc.
>
> ==========================================================================
>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
>of the message "signoff JAVA3D-INTEREST".  For general help, send email to
>[EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to