You can do it in both ways.
If  you  feel better at 3D Studio Max when building geometries, do it there.
But is possible do the same inside Java3D. Of couse it can be ligther and
faster this way. As well easier to add behaviors. But there is no rules. You
say the rules of your application ;-)

    You can export your models as obj or vrml and load in this format too.
Models in these format are lighter than 3DS ones, even when the files are
bigger in size

Alessandro.

----- Original Message -----
From: "Flavius Alecu" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 17, 2003 7:23 AM
Subject: [JAVA3D] creating a building


> I was just wondering, say you want to create a building in which you can
walk around...what ways are there to create this geometry? Could you use for
example 3D Studio Max to design the entire building and then just load it
into your J3D program? Or is it better create the walls, and floor, etc with
code in Java??
>
> Thank you
>
>
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