I'll comment on this a little as I've done both. In my opinion, except for making trivial examples it is far too much code to write to hand code every building you may have in a world. Hand coded walls, ceilings, etc are not very tough to do and you can be more efficient with doing just exactly what you want but once you start wanting to make arches or other curved surfaces the strength of a 3D modeling tool becomes essential.
The other downside of hand coding is that you can't visualize the object as you create. Since our (3DS) loader already has the correct capabilities set for geometry collision detection that's not an issue. There is no real reason why importing a model would use any more memory than something you hand coded. (actually less because the code to create the model wouldn't be needed) If you can get away without normals or texture vertices then yes, a hand coded model could have a smaller memory usage (but then you are unlikely to be making anything big enough to care about memory usage). - John Wright Starfire Research Flavius Alecu wrote: > > the thing is, this is my first shot at a 3d world...so I really don't know which way > to go...I can't say I know 3d studio max better, but I don't know java 3d really > good either =P > > which is the easiest and fastest way? with fast I don't mean how long it takes to > actually design the building but compiling and runing the result. > > What if I'm implementing collision detection? which is the better method to choose > then? > > Isn't it hard to actually write the code for alla the walls, floor and ceiling for > an entire building in java? > And dosn't it take a lot of memory to import a model as big as a building? > > It would be educating to learn others opinions about this =) > > Thanx > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
