I have a method that calculates a rotation matrix that will do what you need. If you want me to send it to you , I will....
 
Zak
----- Original Message -----
Sent: Friday, June 20, 2003 12:57 PM
Subject: [JAVA3D] Rotate a Cylinder within the x,y,z axis

I have a Cylinder that starts from a P1(x1,y1,z1) so i want to rotate and the other edge to be located by another point P2(x2.y2.z2) adjusting its height in order to reach the second point
 
Thanks in advance

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