----- Original Message -----
Sent: Friday, June 20, 2003 9:15 PM
Subject: Re: [JAVA3D] Rotate a Cylinder
within the x,y,z axis
I have a method that calculates a rotation matrix
that will do what you need. If you want me to send it to you , I
will....
Zak
----- Original Message -----
Sent: Friday, June 20, 2003 12:57
PM
Subject: [JAVA3D] Rotate a Cylinder
within the x,y,z axis
I have a Cylinder that starts from a
P1(x1,y1,z1) so i want to rotate and the other edge to be located by another
point P2(x2.y2.z2) adjusting its height in order to reach the second
point
Thanks in
advance