Hi
  I've finally given up and tried the overlay code from j3d.org, only to find
it has the same issue as my code, so I'm guessing this is a j3d issue, it's not
consistantly reproducable mind. Occasionaly transparencies are all displayed
over the opaque objects in the scene (for the duration of that program run),
it's as though the depth buffer checking is disabled for all transparent
objects, but only some times, mostly the scene is correct, but about 5% of runs
it doesn't come out right. Anyone else see this (especially people using the
overlay code from j3d.org), and more importantly, anyone know of a fix or a work
around?

WinXP
SDK 1.4.2
Java3D 1.3.1 non beta openGL version
Geforce 4 Ti4200 44.03 detonator drivers

Cheers

Jeremy
--

Homepage: http://www.computerbooth.com/
Code page: http://www.newdawnsoftware.com/

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