A major theme of the conference was that Java wanted to take back
the desktop, and that gaming was going to be a major part of
this.  Out of curiosity I went to the graphics related sessions
and asked around a bit to see what was up.  Here are my somewhat
fuzzy recollections...

I thought it odd that Java 3D was not mentioned as a session
topic or a BOF.  I asked Chris Kline how JOGL came about.  He
said that gl4java was too hard to maintain and that a year ago he
and sun came to a mutual understanding that he should rewrite it
from scratch.  I asked if there were plans for a scengraph API or
something.  He intimated that something might be in the offing.
 At one of the game sessions I asked the speaker (maybe it was
Doug T.) what was up with Java 3D.  The answer was that it might
be a very long time before another release comes out.

In my humble opinion it seems that Sun has decided it needs java
on the desktop.  To do that it needs games on the desktop.  To do
that it needs Jogl.  As for java3d and what else may come, ask Sun.

--jon

Well, what I found interesting is that the
earlier versions of Direct3D were horrible,
and that the later versions began looking
awfully similar to OpenGL.  So it wouldn't
surprise me if Canvas3D, etc, looked more OGL
friendly than DX.

But then M$ never "borrows" ideas from others
do they?

Some of you folks that attended JavaOne, could
you provide us less fortunate folks who could
not attend some feedback, comments?

Thanks,
-DaveS


--
__________________ JMB and Associates, Inc. ___________________
Jon Barrilleaux      3800 Lake Shore Ave.    Consulting for 3D,
[EMAIL PROTECTED]       Oakland, CA 94610         Virtual and Web
510.444.4370            www.jmbaai.com             Applications

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