A major theme of the conference was that Java wanted to take back the desktop, and that gaming was going to be a major part of this. Out of curiosity I went to the graphics related sessions and asked around a bit to see what was up. Here are my somewhat fuzzy recollections...
I thought it odd that Java 3D was not mentioned as a session topic or a BOF. I asked Chris Kline how JOGL came about. He said that gl4java was too hard to maintain and that a year ago he and sun came to a mutual understanding that he should rewrite it from scratch. I asked if there were plans for a scengraph API or something. He intimated that something might be in the offing. At one of the game sessions I asked the speaker (maybe it was Doug T.) what was up with Java 3D. The answer was that it might be a very long time before another release comes out.
In my humble opinion it seems that Sun has decided it needs java on the desktop. To do that it needs games on the desktop. To do that it needs Jogl. As for java3d and what else may come, ask Sun.
--jon
Well, what I found interesting is that the earlier versions of Direct3D were horrible, and that the later versions began looking awfully similar to OpenGL. So it wouldn't surprise me if Canvas3D, etc, looked more OGL friendly than DX.
But then M$ never "borrows" ideas from others do they?
Some of you folks that attended JavaOne, could you provide us less fortunate folks who could not attend some feedback, comments?
Thanks, -DaveS
-- __________________ JMB and Associates, Inc. ___________________ Jon Barrilleaux 3800 Lake Shore Ave. Consulting for 3D, [EMAIL PROTECTED] Oakland, CA 94610 Virtual and Web 510.444.4370 www.jmbaai.com Applications
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