It would be very nice if you'd like to give me more
info and some samples since I still cannot get any
idea just from what you talked about.

Thank you very much!
-H.M


--- Sam Halperin <[EMAIL PROTECTED]> wrote:
> One way of going is to scrap the canned keyNavigator
> behavior
> altogether.  Trap keystrokes from the canvas with a
> keyListener, then use a
> custom behavior to transform the transformGroup
> associated with the
> viewPlatform.
> Email me if you want some code samples or more
> detailed info.

> Sam
>
> At 01:55 PM 6/21/2003 -0700, you wrote:
> >Dear all,
> >
> >I am wondering how I can implement smooth walk
> through
> >in a 3D architectural model which is stored in VRML
> or
> >X3D format and displayed using Xj3D.
> >
> >Currently I am using KeyNavigatorBehavior, but I
> >cannot control the distance of translation at each
> key
> >press(ex. up/down arrow key), also the angle of
> >rotation at each key press(ex. left/right arrow
> key)
> >
> >I know how to do such transformation in OpenGL, but
> >dont' know how to do in Java3D, everything seems
> >predefined, do I need to override some methods? and
> >how?
> >
> >any hints?
> >
> >Thanks!
> >
> >-H.M
> >
> >__________________________________
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> >
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