I forgot to add that the memory leak that I mentioned happens usually
with textured objects. It is possible that these are the ones in my app.
which have such high memory footprint to be conspicuously evident as a
leak.

Raj

>On Wed, 25 Jun 2003 16:32:43 -0600, N. Vaidya <[EMAIL PROTECTED]> wrote:

>>On Wed, 25 Jun 2003 15:06:27 -0700, Kelvin Chung <[EMAIL PROTECTED]> >wrote:
>
>>
>>Bug 4884065 - Memory leak in SetLiveState when branchGroup remove
>>
>>is filed for this.
>>
>>Actually this is not that serious as the memory will free next time
>>the same SimpleUniverse is used. Otherwise you can always set
>>SimpleUniverse to null to force cleanup.
>>
>
>Just want to make sure that I understand the magnitude of this leak.
>If I make live BranchGroups A, B, C and detach BG C, then there is
>a memory leak corresponding to BG C, i.e., the very last BG that is
>detached ? And this memory leak will get flushed out if I make live
>a new BG D ?
>
>Well, my app. has been exibiting a memory leak such as the one above
>thru' at least the last 2 versions. And the workaround that I've been
>using is to make live a small memory object to flush out a large object.
>
>
>Thanks
>
>Raj
>
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