Two hings to consider:
 
1. Your blending is currently setting them to compltely opaque.  Of course you could be using vertex colors with alphas, so I am not sure.  But if you are depending on the transparency attributes then you should set this to something less than 1.
 
2. The lowest granularity of transparency sorting in Java3d is the geometry array.  So if you are putting all your geometry into one array then it will not be sorted.
 
3. If you are overriding the bounds on the objects such that all the bounds are the same then there will be no effective sorting.
 
David Yazel
http://www.magicosm.net
"Better to be thought a fool than to open your mouth and remove all doubt"
----- Original Message -----
Sent: Thursday, July 10, 2003 6:38 AM
Subject: Re: [JAVA3D] Help with transparent textures please :)

Jeremy Booth wrote:

> View.setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY)
>
>             plateAppearance = new Appearance();
>             transparencyAttributes = new
>             TransparencyAttributes(TransparencyAttributes.BLENDED, 1.0f);
>
>             TextureAttributes texAttr = new TextureAttributes();
>             texAttr.setTextureMode(TextureAttributes.REPLACE);
>
> texAttr.setPerspectiveCorrectionMode(TextureAttributes.FASTEST);
>
>             plateAppearance.setTexture(texture);
>
>            RenderingAttributes plateRenderingAttributes = new
> RenderingAttributes();
>             plateRenderingAttributes.setIgnoreVertexColors(true);
>
>             Material plateMaterial = new Material();
>             plateMaterial.setLightingEnable(false);
>             plateAppearance.setMaterial(plateMaterial);
>
>
> plateAppearance.setRenderingAttributes(plateRenderingAttributes);
>             plateAppearance.setTextureAttributes(texAttr);
>             plateAppearance.setTransparencyAttributes(
> transparencyAttributes );
>
>             plateShape.setAppearance(plateAppearance);
>
>
> HTH
>
> Jeremy

Thanks for the help but still no result.
PS it is frustrating because transparency is SO POORLY documented

Here is the code implemented in jython

        def Main(self):
                    .....

>                 view    = univ.getViewer().getView()
>
> view.setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY)


>> def buildAppearance(self):
>>
>>                 plateAppearance = Appearance()
>>
>>                 plateTransAttrs =
>> TransparencyAttributes(TransparencyAttributes.BLENDED, 1.0)
>>
>>                 plateTexAttr = TextureAttributes()
>>                 plateTexAttr.setTextureMode(TextureAttributes.REPLACE)
>>
>> plateTexAttr.setPerspectiveCorrectionMode(TextureAttributes.NICEST)
>>
>>                 plateTexture = TextureLoader('mask5.png',
>> JFrame()).getTexture()
>>
>>                 plateRendAttrs = RenderingAttributes()
>>                 plateRendAttrs.setIgnoreVertexColors(1)
>>
>>                 plateMaterial = Material()
>>                 plateMaterial.setLightingEnable(0)
>>
>>                 platePolygon = PolygonAttributes()
>>                 platePolygon.setCullFace(PolygonAttributes.CULL_NONE)
>>                 platePolygon.setBackFaceNormalFlip(1)
>>
>>                 plateAppearance.setTextureAttributes(plateTexAttr)
>>                 plateAppearance.setTransparencyAttributes(
>> plateTransAttrs )
>>                 plateAppearance.setMaterial(plateMaterial);
>>                 plateAppearance.setPolygonAttributes(platePolygon)
>>                 plateAppearance.setRenderingAttributes(plateRendAttrs)
>>                 plateAppearance.setTexture(plateTexture)
>>
>>                 return plateAppearance
>
>
Background.

I am on a linux machine.
I am using SimpleUniverse and orbitBehavior, -> camera moves not object.
The program requires a set of 3D coordinates and vector weights as input.
A set of 3D polygon blob like objects are created showing areas within
the molecule that do not like water (hydrophobic patchs)
I was not keen on using j3d but the boys upstairs made me.
I am pretty much finished with the prototype; the transparency issue is
all that is left.
Do I have to build up my geometry in a special way ?
What else can I do ?

Thanks for your help,

Chris

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