Two hings to consider: 1. Your blending is currently setting them to compltely opaque. Of course you could be using vertex colors with alphas, so I am not sure. But if you are depending on the transparency attributes then you should set this to something less than 1.
> Tried NO EFFECT 2. The lowest granularity of transparency sorting in Java3d is the geometry array. So if you are putting all your geometry into one array then it will not be sorted. >WHAT?? i have n-dimensional polygons should I make each face a different greometry >array ??? Ouch 3. If you are overriding the bounds on the objects such that all the bounds are the same then there will be no effective sorting. > I have not set object bounds, nor do I know how ? =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
