Hi The code I posted earlier works fine if your texture contains all of the transparency information (alpha channel) ie, it's a transparent texture. In that case you want the object to be 100% transparent, and use texture attributes replace, Then what ever the texture has on it, is what happens on screen. If you don't really have a transparent texture, and say have one that you want the black to be transparent, and the rest semi, then you need a completely different attributes, try 50% with texture attributes modulate
HTH
Jeremy
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