Hi
  The code I posted earlier works fine if your texture contains all of the
transparency information (alpha channel) ie, it's a transparent texture. In that
case you want the object to be 100% transparent, and use texture attributes
replace, Then what ever the texture has on it, is what happens on screen. If you
don't really have a transparent texture, and say have one that you want the
black to be transparent, and the rest semi, then you need a completely different
attributes, try 50% with texture attributes modulate

HTH

Jeremy

--

Homepage: http://www.computerbooth.com/
Code page: http://www.newdawnsoftware.com/

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to