|
I
don't really agree with your underlying assumptions. Be that as it may,
Excelsior Jet compiles to native exe and it does support java3D and jdk
1.4.2.
David
Yazel
Hello,
Everybody!
I try to make a 3D-Game with
Java3D. Some people say Java's too slow for a good 3dGame. The 3D-Graphics are
computed by the low-level-APIs like DirectX and OpenGL, so Java hasn't much to
do with it. But the computing of Behaviours for example is done by the JVM.
And the Java-Byte-Code has to be compiled into native code, so the loading is
very slow. One way making this faster would be to compile the Java-Byte-Code
to native Code for Windows32, e.g for XP (This is the platform where my game
should be played on). But every native code compiler I found didn't work with
Java3D. I need a compiler that dynamically loads all classes imported by my
Application and compile it into native code. All this should run without a JRE
or so and should be easily started by an .exe file!
Does anyone know how I can solve
my Problem?
Any other way to increase Java3D's
speed is welcome, too ;)!!!
Sincerely,
Johannes
Neubauer ===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of
the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".
|