I don't really agree with your underlying assumptions.  Be that as it may, Excelsior Jet compiles to native exe and it does support java3D and jdk 1.4.2.
 
David Yazel
-----Original Message-----
From: Johannes Neubauer [mailto:[EMAIL PROTECTED]
Sent: Thursday, August 14, 2003 9:11 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] 3d Games with Java3D too slow?Is there a native code compiler that works with Java3d?

Hello, Everybody!

 

I try to make a 3D-Game with Java3D. Some people say Java's too slow for a good 3dGame. The 3D-Graphics are computed by the low-level-APIs like DirectX and OpenGL, so Java hasn't much to do with it. But the computing of Behaviours for example is done by the JVM. And the Java-Byte-Code has to be compiled into native code, so the loading is very slow. One way making this faster would be to compile the Java-Byte-Code to native Code for Windows32, e.g for XP (This is the platform where my game should be played on). But every native code compiler I found didn't work with Java3D. I need a compiler that dynamically loads all classes imported by my Application and compile it into native code. All this should run without a JRE or so and should be easily started by an .exe file!

 

Does anyone know how I can solve my Problem?

 

Any other way to increase Java3D's speed is welcome, too ;)!!!

 

Sincerely,

Johannes Neubauer

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