Hi, I've spent the past three weeks reading the Java3D tutorial and coming from a world of J2SE and some J2EE background I find the entire Java3D API very ugly. I can fully appreciate the fact that a lot of this uglyness came from OpenGL (which in itself is a very poorly designed API) but I mean, why does Java3D have to match it this much?
An example of what I mean: - Why are there like 3-5 different places to specify color attributes and then during runtime only 1 out of all these colors actually gets used depending on your settings? There should be a single location to set colors and that's it. - Why does Rendering attributes have a depthOffset attribute that basically is used to "tweak" rendering because some implementations won't draw wireframe spheres and filled spheres to the same radius and you end up with "stiching"? I mean, this is ridiculous.. Java3D should guarantee that regardless of the underlying implementation when I say radius 5 for a wireframe or filled version of some polygon it means the same thing. This is common sense people.. I do fully appreciate that Java3D is a great API in itself in that it is cross platform and hides a lot of other OpenGL uglyness .. so it's "less ugly" but still.. why do some of the above features exist at all? Why can't we have a "pure API" like J2SE? I mean, it has some issues but when you look at it overall you can't help but be impressed with how well designed it was and how generally clean it is. Just my 2 cents.. Let me know if I'm missing something.. Thanks, Gili =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".