That's the point.
If the geometry's vertexes has colors than
Appearance's material will not override it.
 Remove the vertex colors and the lines and points
will accept the material settings.

Alessandro


 --- Justin Couch <[EMAIL PROTECTED]> escreveu: > Doug
Twilleager wrote:
>
> > If lighting is enabled, then material should apply
> to all geometry types -
> > just like in OpenGL.  Might be a driver bug.
>
> Can't be a driver bug because we've tried it on at
> least three different
> manufacturers chips - Matrox, ATI and nVidia and
> they all do the same -
> material node has no effect. However, colour per
> vertex does work
> correctly.
>
> --
> Justin Couch
> http://www.vlc.com.au/~justin/
> Java Architect & Bit Twiddler
> http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer
> http://www.j3d.org/
>
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> universe..."
>                                                -
> Greg Bear, Slant
>
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