>Ralf Bednarz wrote:
>
>> i need to change the bounding object of a vrml file i loaded in my scene.
>> originally it is a BoundingSphere, but i need a BoundingBox that fits as good as 
>> possible.
>
>That, unfortunately is a function of the way Java3D works. Even if you
>provide a bound _box_ shape, when you query it back, you always get a
>sphere.

but when i set a bounding box for the vrml file and call the getBounds() method, i get 
the infofrmation i set for the bounding box, and the collision behave as expected ( 
like it is a bounding box).

now i want to set the width and height to the proportions of the car.
i don't get the exact points where i have to place the box.

>
>> i don't want to try the exact position of that box. it takes me a long time (i 
>> already tried a long time).
>> is there a posiblity to visualize the bounding box to position it exactly or is 
>> there another way to manage this problem?
>
>In the Xj3D Java3D renderer we are not keeping that information because
>we let Java3D handle it all for us (it auto-computes the bounds). We do,
>however, keep it for the OpenGL renderers, but then you can't use the
>loader interface...
>
>--
>Justin Couch                         http://www.vlc.com.au/~justin/
>Java Architect & Bit Twiddler              http://www.yumetech.com/
>Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
>-------------------------------------------------------------------
>"Humanism is dead. Animals think, feel; so do machines now.
>Neither man nor woman is the measure of all things. Every organism
>processes data according to its domain, its environment; you, with
>all your brains, would be useless in a mouse's universe..."
>                                               - Greg Bear, Slant
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