I'm using Java3D for a spare time project: http://jose-chess.sourceforge.net. Having no background in 3D programming, I found Java3D an excellent framework for learning without having to delve into OpenGL, etc. I can't speak for professional graphics programmers, but J3D is the choice for hobby programming. And you get the additional bonus of platform independence.
I have no specific demands for future development, but seeing J3D wither away would be really a pity. It doesn't really matter if the sources remain closed or open, but I would strongly recommend (given the complexity of the project) a profesional guidance (maybe you, Justin ?). Also Blackdown seems to have some competence in Java3D. Dropping DirectX in favor of OpenGL might be worthwile. It would open the way for a layered architecture (which other posters have already suggested). -- Peter =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".