I'm using Java3D for a spare time project:
http://jose-chess.sourceforge.net.
Having no background in 3D programming, I found Java3D an excellent
framework for learning without having to delve into OpenGL, etc.
I can't speak for professional graphics programmers, but J3D is the choice
for hobby programming. And you get the additional bonus of platform
independence.

I have no specific demands for future development, but seeing J3D wither
away would be really a pity.
It doesn't really matter if the sources remain closed or open, but I would
strongly recommend (given the complexity of the project) a profesional
guidance (maybe you, Justin ?).
Also Blackdown seems to have some competence in Java3D.

Dropping DirectX in favor of OpenGL might be worthwile. It would open the
way for a layered architecture (which other posters have already suggested).

-- Peter

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