I wrote an application for my dissertation called Java3D Molecular Visualisation 
System back in 1999 when Java3D first came about, and I was impressed with the high 
level access to low level 3D routines. At the start of the dissertation I thought I 
had no chance of implementing all the 3D routines myself, so I was so thrilled to find 
that Sun had a Java option.

I have not taken a hugely active role in this forum but I do read the posts and I went 
on to develop 3 versions of JMVS, once of which included some top people from the 
field of computational biochemistry.

2 months ago I started work on version 4. This version's intent is to provide a much 
richer experience for visualising and interacting with the latest molecular data 
formats.

The point I guess is that I am not a biochemist at all. I am a senior web developer. 
But I fell in love with my application and Java3D. The scenegraph approach has always 
seemed so logical to me and the intent of a high level api for 3d scenes is a 
no-brainer. 

So, reading all these rumours about Sun dropping Java3D without any official statement 
has really set me back, because now I am deciding whether my effort is worthwhile. Of 
course I want to develop version 4, but now I must consider the time it may take to 
learn an OpenGL binding. 

The tenets of Java3D were right at the beginning and are right now, so quite why Sun 
want to pull the plug is a mystery to me, especially if they want to move into the 
mobile/3d space with Java. 

I fully support the notion put forward here so far, in that Java3D should be comprised 
of an architecture that has at the lowest level a directly accessible OpenGL binding 
(for those who wish to play at that level) and certainly a high level scenegraph based 
API layered on top of that.

I really hope in some shape or form Java3D continues to be a standard.

Allistair Crossley 
Senior Intranet Developer
Intranet Team - GBR, QAS 
Direct Dial: 020 7819 5343



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