For http://www.flyingguns.com we chose Java3D bc. we wanted a mature 3D
engine developed and maintained by a big company and real 3D engineers who
*know* their business. Like that, Java3D is kind of a standard so that
third-party tools can and will be written (thx to John Wright for his
excellent 3DS loader e.g.).
FlyingGuns is on the frontier between a game and a simulation product (see
http://www.hardcode.de/fg/headquarter/ ). For the gaming part, a replacement
like xith3d would be even more appropriate, for the simulation part we
wanted an open and well-supported standard.

We relied on Sun providing use with the latest features and optimal
performance automatically from time to time with new and cool releases.

We are not interested in the source (except for educational reasons) and
wish that someone with enough authority to make it a solid standard is going
to develop it.
For people like us it should remain free, for theres no money in projects
like ours.

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