For http://www.flyingguns.com we chose Java3D bc. we wanted a mature 3D engine developed and maintained by a big company and real 3D engineers who *know* their business. Like that, Java3D is kind of a standard so that third-party tools can and will be written (thx to John Wright for his excellent 3DS loader e.g.). FlyingGuns is on the frontier between a game and a simulation product (see http://www.hardcode.de/fg/headquarter/ ). For the gaming part, a replacement like xith3d would be even more appropriate, for the simulation part we wanted an open and well-supported standard.
We relied on Sun providing use with the latest features and optimal performance automatically from time to time with new and cool releases. We are not interested in the source (except for educational reasons) and wish that someone with enough authority to make it a solid standard is going to develop it. For people like us it should remain free, for theres no money in projects like ours. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".