Hi,

I did the same thing a year ago for the canadian space agency in java3d. The
vrml files can be loaded easally in java3d with a loader, like vrmlLoader from
sun.

You probably have to connect all the joints together. Usally the pieces are
construct at the origine in CAD. That mean that your  gone to have to know all
the initial position (x,y,z,pitch,yaw,roll) of the objects. You gone to have
to put the objects in differents Transformgroup depending on the configuration
of your robot. There a lot of documentation on that on the web (serach:
robot+animation+simulation). You can also use the Jacobien method to move your
robot.

Dont know if that gone to help you in some way!! Good luck with your project.

Serg Bernier


Selon Yuefeng Kang <[EMAIL PROTECTED]>:

> I want to animate the motion of robot. This robot arms are connected by
> several joints and it is required that robot arms can be rotated. How can I
> do to I draw such robot by Java 3D or if I import the robot model from a
> VRML file (which is exported from a CAD file) do I need to rebuild the robot
> (redraw robot arms and joints)?
>
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