Hi, I did the same thing a year ago for the canadian space agency in java3d. The vrml files can be loaded easally in java3d with a loader, like vrmlLoader from sun.
You probably have to connect all the joints together. Usally the pieces are construct at the origine in CAD. That mean that your gone to have to know all the initial position (x,y,z,pitch,yaw,roll) of the objects. You gone to have to put the objects in differents Transformgroup depending on the configuration of your robot. There a lot of documentation on that on the web (serach: robot+animation+simulation). You can also use the Jacobien method to move your robot. Dont know if that gone to help you in some way!! Good luck with your project. Serg Bernier Selon Yuefeng Kang <[EMAIL PROTECTED]>: > I want to animate the motion of robot. This robot arms are connected by > several joints and it is required that robot arms can be rotated. How can I > do to I draw such robot by Java 3D or if I import the robot model from a > VRML file (which is exported from a CAD file) do I need to rebuild the robot > (redraw robot arms and joints)? > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".