Thanks, guys. I will try it.
Ted. ----- Original Message ----- From: "ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 24, 2003 10:06 AM Subject: Re: [JAVA3D] robot motion animation > Here is an example: > http://icmit.mit.edu/robot/simulation.html > > He does not load a VRML into this robot simulation but you can easily add > that ability > yourself. This code basically gives you template that you can use. > > This link is the actual source code in .jar format (you can extract it using > WinZip) > > http://icmit.mit.edu/robot/Robot.jar > > But Serge is correct...best way to do the animation of individual pieces is > to put each > one in it's own TranformGroup with it's own Transform3D. > > Mario > > Mariusz Zaczek > NASA - Johnson Space Center > Automated Vehicles and Orbit Analysis / DM35 > Flight Design and Dynamics Division > Mission Operations Directorate > Bldg: 30A Room: 3040A > > Disclaimer: "The opinions, observations and comments expressed in my email > are strictly my own and do not necessarily reflect those of > NASA." > > "Failure is never quite so frightening as regret." - Cliff's wife (The Dish) > > > -----Original Message----- > From: Serge Bernier [mailto:[EMAIL PROTECTED] > Sent: Thursday, October 23, 2003 3:10 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] robot motion animation > > > Hi, > > I did the same thing a year ago for the canadian space agency in java3d. The > vrml files can be loaded easally in java3d with a loader, like vrmlLoader > from > sun. > > You probably have to connect all the joints together. Usally the pieces are > construct at the origine in CAD. That mean that your gone to have to know > all > the initial position (x,y,z,pitch,yaw,roll) of the objects. You gone to have > to put the objects in differents Transformgroup depending on the > configuration > of your robot. There a lot of documentation on that on the web (serach: > robot+animation+simulation). You can also use the Jacobien method to move > your > robot. > > Dont know if that gone to help you in some way!! Good luck with your > project. > > Serg Bernier > > > Selon Yuefeng Kang <[EMAIL PROTECTED]>: > > > I want to animate the motion of robot. This robot arms are connected by > > several joints and it is required that robot arms can be rotated. How can > I > > do to I draw such robot by Java 3D or if I import the robot model from a > > VRML file (which is exported from a CAD file) do I need to rebuild the > robot > > (redraw robot arms and joints)? > > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > > of the message "signoff JAVA3D-INTEREST". For general help, send email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".