There are some filters available at
Texture
as setMagFilter, setMinFilter,
setAnisotropicFilterMode, etc

I guess you can also try change your video driver
settings about texture filtering. Sometime those
filters  blurs the textures at inacceptable levels...

(RivaTuner is fine tool for NVidia and ATI video
cards)

Alessandro




 --- Michael Pfeiffer <[EMAIL PROTECTED]> escreveu:
> I use a sphere as background object with an image.
> The image contains
> stars (or better: white pixels ;-) and has a size of
> 1024x512. This size
> prevents the image from being scaled before it is
> used as texture. But
> nevertheless the stars are blurred and not as sharp
> as they should be for
> a night sky.
>
> Using a bigger image with a size of 2048x1024 points
> did not help, here
> the image isn't displayed (it seems to be too big).
>
> So what can I do to get a really clear and sharp
> starry sky? Modifying the
> texture mipmap mode doesn't helps because then the
> stars are scaled too...
>
> Michael
>
>
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