There are some filters available at Texture as setMagFilter, setMinFilter, setAnisotropicFilterMode, etc
I guess you can also try change your video driver settings about texture filtering. Sometime those filters blurs the textures at inacceptable levels... (RivaTuner is fine tool for NVidia and ATI video cards) Alessandro --- Michael Pfeiffer <[EMAIL PROTECTED]> escreveu: > I use a sphere as background object with an image. > The image contains > stars (or better: white pixels ;-) and has a size of > 1024x512. This size > prevents the image from being scaled before it is > used as texture. But > nevertheless the stars are blurred and not as sharp > as they should be for > a night sky. > > Using a bigger image with a size of 2048x1024 points > did not help, here > the image isn't displayed (it seems to be too big). > > So what can I do to get a really clear and sharp > starry sky? Modifying the > texture mipmap mode doesn't helps because then the > stars are scaled too... > > Michael > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". _______________________________________________________________________ Desafio AntiZona: participe do jogo de perguntas e respostas que vai dar um Renault Clio, computadores, cāmeras digitais, videogames e muito mais! www.cade.com.br/antizona =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".