Michael Pfeiffer wrote:
I use a sphere as background object with an image. The image contains
stars (or better: white pixels ;-) and has a size of 1024x512. This size
prevents the image from being scaled before it is used as texture. But
nevertheless the stars are blurred and not as sharp as they should be for
a night sky.

Its very simple; use a skybox. Six or 5 images are needed, but it looks great also for daytime. But be sure to keep the entire box within a radius of 1 from the origin or it will be clipped.

About the sharpness, set magfilter to POINT not LINEAR.

Using a bigger image with a size of 2048x1024 points did not help, here
the image isn't displayed (it seems to be too big).

Maybe it was displayed, the stars was just so small that they did not colour any pixel on your screen white.



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