Le Mon, 27 Oct 2003 16:49:19 -0300, Alessandro borges
<[EMAIL PROTECTED]> a écrit:

There are some filters available at
Texture
as setMagFilter, setMinFilter,
setAnisotropicFilterMode, etc

Modifying the Mag- and MinFilter doesn't helps because they only influence how the pixls are scaled (that means if they are not blurred they are fat squares nstead of sharp pixels).

setAnisotropicFilterMode() doesn't exists in J3D 1.2.x

I guess you can also try change your video driver
settings about texture filtering. Sometime those
filters  blurs the textures at inacceptable levels...

The same problem appears with GLX / Linux and Windows, so in my opinion it can't be a driver problem only.

The point is, the image is too small to become sharp on the relatively big
sphere and bigger images don't work.



--- Michael Pfeiffer <[EMAIL PROTECTED]> escreveu:
I use a sphere as background object with an image.
The image contains
stars (or better: white pixels ;-) and has a size of
1024x512. This size
prevents the image from being scaled before it is
used as texture. But
nevertheless the stars are blurred and not as sharp
as they should be for
a night sky.

Using a bigger image with a size of 2048x1024 points
did not help, here
the image isn't displayed (it seems to be too big).

So what can I do to get a really clear and sharp
starry sky? Modifying the
texture mipmap mode doesn't helps because then the
stars are scaled too...


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