Le Mon, 27 Oct 2003 16:49:19 -0300, Alessandro borges <[EMAIL PROTECTED]> a écrit:
There are some filters available at Texture as setMagFilter, setMinFilter, setAnisotropicFilterMode, etc
Modifying the Mag- and MinFilter doesn't helps because they only influence how the pixls are scaled (that means if they are not blurred they are fat squares nstead of sharp pixels).
setAnisotropicFilterMode() doesn't exists in J3D 1.2.x
I guess you can also try change your video driver settings about texture filtering. Sometime those filters blurs the textures at inacceptable levels...
The same problem appears with GLX / Linux and Windows, so in my opinion it can't be a driver problem only.
The point is, the image is too small to become sharp on the relatively big sphere and bigger images don't work.
--- Michael Pfeiffer <[EMAIL PROTECTED]> escreveu:I use a sphere as background object with an image. The image contains stars (or better: white pixels ;-) and has a size of 1024x512. This size prevents the image from being scaled before it is used as texture. But nevertheless the stars are blurred and not as sharp as they should be for a night sky.
Using a bigger image with a size of 2048x1024 points did not help, here the image isn't displayed (it seems to be too big).
So what can I do to get a really clear and sharp starry sky? Modifying the texture mipmap mode doesn't helps because then the stars are scaled too...
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