What about tiling the texture? Might be tricky on sphere.... but on a
cube?

Michael Pfeiffer <[EMAIL PROTECTED]> schrieb am 27.10.2003, 20:21:45:
> I use a sphere as background object with an image. The image contains
> stars (or better: white pixels ;-) and has a size of 1024x512. This size
> prevents the image from being scaled before it is used as texture. But
> nevertheless the stars are blurred and not as sharp as they should be for
> a night sky.
>
> Using a bigger image with a size of 2048x1024 points did not help, here
> the image isn't displayed (it seems to be too big).
>
> So what can I do to get a really clear and sharp starry sky? Modifying the
> texture mipmap mode doesn't helps because then the stars are scaled too...
>
> Michael
>
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