What about tiling the texture? Might be tricky on sphere.... but on a cube?
Michael Pfeiffer <[EMAIL PROTECTED]> schrieb am 27.10.2003, 20:21:45: > I use a sphere as background object with an image. The image contains > stars (or better: white pixels ;-) and has a size of 1024x512. This size > prevents the image from being scaled before it is used as texture. But > nevertheless the stars are blurred and not as sharp as they should be for > a night sky. > > Using a bigger image with a size of 2048x1024 points did not help, here > the image isn't displayed (it seems to be too big). > > So what can I do to get a really clear and sharp starry sky? Modifying the > texture mipmap mode doesn't helps because then the stars are scaled too... > > Michael > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".