A Box is a nice idea too. To test if there is a visible distortion of the
textures near the edges I tried it - and it seems not to work with J3D
1.2.1. Spheres work well, Cylinders too but the Box-primitive doesn't.
Nothing appears in the background (therefore I'm not sure if the Box or
the texture at the box is the problem).

Le Tue, 28 Oct 2003 09:02:02 +0100, <[EMAIL PROTECTED]> a écrit:

What about tiling the texture? Might be tricky on sphere.... but on a
cube?

Michael Pfeiffer <[EMAIL PROTECTED]> schrieb am 27.10.2003, 20:21:45:
I use a sphere as background object with an image. The image contains
stars (or better: white pixels ;-) and has a size of 1024x512. This size
prevents the image from being scaled before it is used as texture. But
nevertheless the stars are blurred and not as sharp as they should be
for
a night sky.

Using a bigger image with a size of 2048x1024 points did not help, here
the image isn't displayed (it seems to be too big).

So what can I do to get a really clear and sharp starry sky? Modifying
the
texture mipmap mode doesn't helps because then the stars are scaled
too...

Michael

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