What about using a sphere for the general background and adding white points to the background geometry for the starfield. I don't really understand how background nodes work- does anyone know if this would be possible?
-ben -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer Sent: 27 October 2003 19:22 To: [EMAIL PROTECTED] Subject: [JAVA3D] Sharp background images impossible? I use a sphere as background object with an image. The image contains stars (or better: white pixels ;-) and has a size of 1024x512. This size prevents the image from being scaled before it is used as texture. But nevertheless the stars are blurred and not as sharp as they should be for a night sky. Using a bigger image with a size of 2048x1024 points did not help, here the image isn't displayed (it seems to be too big). So what can I do to get a really clear and sharp starry sky? Modifying the texture mipmap mode doesn't helps because then the stars are scaled too... Michael =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".