What about using a sphere for the general background and adding white points to the 
background geometry for the starfield. I don't really understand how background nodes 
work- does anyone know if this would be possible?

-ben

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer
Sent: 27 October 2003 19:22
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Sharp background images impossible?


I use a sphere as background object with an image. The image contains
stars (or better: white pixels ;-) and has a size of 1024x512. This size
prevents the image from being scaled before it is used as texture. But
nevertheless the stars are blurred and not as sharp as they should be for
a night sky.

Using a bigger image with a size of 2048x1024 points did not help, here
the image isn't displayed (it seems to be too big).

So what can I do to get a really clear and sharp starry sky? Modifying the
texture mipmap mode doesn't helps because then the stars are scaled too...

Michael

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