Flavius,

> So now I understand how to implement the collision avoidance and terrain
> following, but I just don't have that J3D knowledge.

There are two or three chapters in my online book that may help:

Ch. 16 3D Maze
  http://fivedots.coe.psu.ac.th/~ad/jg/ch16/

Ch. 17 Fractal Land
  http://fivedots.coe.psu.ac.th/~ad/jg/ch17/

Ch. 18. Terrain Generation with Terragen
  http://fivedots.coe.psu.ac.th/~ad/jg/ch175/

- Andrew

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