Totally agree,
We're using this technique for a quake-like game for our navigation map.

CHRIS

----- Original Message -----
From: "Mike Pilone" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 31, 2003 7:11 AM
Subject: Re: [JAVA3D] Embedding 2D graph in 3D scene


> Hello,
>
> You would be able to do this quite easily by just generating the 2D
> image and texturing it onto a geometry of some kind, probably just a
> simple 4 point quad array.
>
> As far as updating, you can either regenerate an image, and replace the
> first one, or look at using ImageComponent by reference, which will
> allow you to continually modify the same image.
>
> To place points on the graph in 3D, just draw the other shapes at the
> proper location on the X,Y plane to align with the underlying graph.
>
> -mike
>
> On Wed, 2003-10-29 at 12:09, Olivier Lefevre wrote:
> > Hi,
> >
> > I am new to 3D stuff and I would like a rough idea of whether it is
> > possible to embed (that is, to transform) a 2D graph so that it can
> > be rotated in 3D and look "correct". The graph in question is not
> > a static image held in file or memory but something that must be
> > drawn and possibly updated frequently. Furthermore it is drawn
> > using a closed-source third-party library.
> >
> > Then I want to add some simple objects to the scene and "attach"
> > them to specific points in the 2D graph in question, identified by their
> > x-y coordinates in that plane. But I assume that this part is relatively
> > easy.
> >
> > Thanks for any leads,
> >
> > -- O.L.
> >
> >
===========================================================================
> > To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
> > of the message "signoff JAVA3D-INTEREST".  For general help, send email
to
> > [EMAIL PROTECTED] and include in the body of the message "help".
> --
> Mike Pilone <mpilone at botch dot com>
>
>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to