Totally agree, We're using this technique for a quake-like game for our navigation map.
CHRIS ----- Original Message ----- From: "Mike Pilone" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 31, 2003 7:11 AM Subject: Re: [JAVA3D] Embedding 2D graph in 3D scene > Hello, > > You would be able to do this quite easily by just generating the 2D > image and texturing it onto a geometry of some kind, probably just a > simple 4 point quad array. > > As far as updating, you can either regenerate an image, and replace the > first one, or look at using ImageComponent by reference, which will > allow you to continually modify the same image. > > To place points on the graph in 3D, just draw the other shapes at the > proper location on the X,Y plane to align with the underlying graph. > > -mike > > On Wed, 2003-10-29 at 12:09, Olivier Lefevre wrote: > > Hi, > > > > I am new to 3D stuff and I would like a rough idea of whether it is > > possible to embed (that is, to transform) a 2D graph so that it can > > be rotated in 3D and look "correct". The graph in question is not > > a static image held in file or memory but something that must be > > drawn and possibly updated frequently. Furthermore it is drawn > > using a closed-source third-party library. > > > > Then I want to add some simple objects to the scene and "attach" > > them to specific points in the 2D graph in question, identified by their > > x-y coordinates in that plane. But I assume that this part is relatively > > easy. > > > > Thanks for any leads, > > > > -- O.L. > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > > of the message "signoff JAVA3D-INTEREST". For general help, send email to > > [EMAIL PROTECTED] and include in the body of the message "help". > -- > Mike Pilone <mpilone at botch dot com> > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".