Call sphere.doProjectileMotion() and that should do it......

----- Original Message -----
From: "Kampon Tangwaritorn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 06, 2003 11:54 AM
Subject: [JAVA3D] simulates projectile motion


>   If I want to simulates projectile motion using Java3D.
> The used obbject is sphere. How should I do?
> Which way I have to do? Which method should I use?
> Help me please...  cause it is my work
>
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