Call sphere.doProjectileMotion() and that should do it......
----- Original Message ----- From: "Kampon Tangwaritorn" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 06, 2003 11:54 AM Subject: [JAVA3D] simulates projectile motion > If I want to simulates projectile motion using Java3D. > The used obbject is sphere. How should I do? > Which way I have to do? Which method should I use? > Help me please... cause it is my work > > _________________________________________________________________ > Tired of spam? Get advanced junk mail protection with MSN 8. > http://join.msn.com/?page=features/junkmail > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".