Calculation of the drag force is fairly straight forward for simple shapes
such as spheres or teardrops in air so I would include this component for
more physical effects.

Drag = 0.5 * density * cross-sectional-area *velocity ^2 *Cd

where Cd - drag coefficient, remembering to use consistent UNITS of
course!!!

the drag coefficient for simple shapes can be found on the web for a sphere
this is roughly 0.5, however, if you wish to perform more accurate
aerodynamic predicitions than this does vary with a dimensionless number
called the Reynolds number. The Reynolds number is a function of the
density, vsicosity, velocity and a characteristic dimension of the object
i.e. the diameter of the sphere.

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