Thesolution for your problem is simple: scale the complete scene. E.g. you
could use mm instead of km. You can't see any difference in the scene if
you do that.

Le Mon, 10 Nov 2003 05:58:38 +0100, Jørn Cornelius Olsen
<[EMAIL PROTECTED]> a écrit:

Hi,

I just started using Java3D. My goal is to create a realistic
representation of the Milky Way. To begin with I just created a small
region of space (100 by 100 light years), which contains about 4000 stars
(PointArray) - the engine renders this just fine. Obviously I had to
adjust
the clipping distances. I want to be able to see at least 100 light years
away. In fact, the farthest star that we can see under the best of
conditions is probably about 4075 light years away, so I would like to go
higher, but this will do for now. My problem is, however, that due to the
limitations of the front/back clipping ratio, I cannot see objects closer
than 94,6 million kilometres away. This is not really too viable if I
were
to meet another spaceship for example.

I understand that the hardware needs this ratio for determining distance
to
objects in order to render them in the correct order, yet I was hoping
that
someone might have an idea of how to circumvent this problem.

Thanks in advance.
/Jørn

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