Richard Smith - Systems Engineer - Melbourne wrote:

One other possibility is to use a framebuffer that implements a
floating point Z-buffer rather than integer. That should give much
greater dynamic range.

Ok, I may be showing some ignorance here, but here goes. Don't a float and an int both have the same number of bits? and isn't the limiting factor the zbuffer in the hardware? (most consumer cards are 24bit z buffer). So unless you do all your depth sorting by hand, you can't get better than 24 bits in reality?

Cheers

Jeremy

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