What you need is a graphics card properly set up with a 32 bit z-buffer
so that you can increase that clipping ratio.  The other thing would be
to turn off depth sorting and do it all manually yourself (not something
I would want to fuss with myself).

- John Wright
Starfire Research

"Jørn Cornelius Olsen" wrote:
>
> Hi,
>
> I just started using Java3D. My goal is to create a realistic
> representation of the Milky Way. To begin with I just created a small
> region of space (100 by 100 light years), which contains about 4000 stars
> (PointArray) - the engine renders this just fine. Obviously I had to adjust
> the clipping distances. I want to be able to see at least 100 light years
> away. In fact, the farthest star that we can see under the best of
> conditions is probably about 4075 light years away, so I would like to go
> higher, but this will do for now. My problem is, however, that due to the
> limitations of the front/back clipping ratio, I cannot see objects closer
> than 94,6 million kilometres away. This is not really too viable if I were
> to meet another spaceship for example.
>
> I understand that the hardware needs this ratio for determining distance to
> objects in order to render them in the correct order, yet I was hoping that
> someone might have an idea of how to circumvent this problem.
>
> Thanks in advance.
> /Jørn
>
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