What you need is a graphics card properly set up with a 32 bit z-buffer so that you can increase that clipping ratio. The other thing would be to turn off depth sorting and do it all manually yourself (not something I would want to fuss with myself).
- John Wright Starfire Research "Jørn Cornelius Olsen" wrote: > > Hi, > > I just started using Java3D. My goal is to create a realistic > representation of the Milky Way. To begin with I just created a small > region of space (100 by 100 light years), which contains about 4000 stars > (PointArray) - the engine renders this just fine. Obviously I had to adjust > the clipping distances. I want to be able to see at least 100 light years > away. In fact, the farthest star that we can see under the best of > conditions is probably about 4075 light years away, so I would like to go > higher, but this will do for now. My problem is, however, that due to the > limitations of the front/back clipping ratio, I cannot see objects closer > than 94,6 million kilometres away. This is not really too viable if I were > to meet another spaceship for example. > > I understand that the hardware needs this ratio for determining distance to > objects in order to render them in the correct order, yet I was hoping that > someone might have an idea of how to circumvent this problem. > > Thanks in advance. > /Jørn > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".