1. The javadocs
are best for this.
2. The basic
difference is that with a MouseBehavior it is like you holding the camera still
and moving the universe around, whereas with an orbitbehavior you move the
camera around within the universe - consequently the orbitbehaviour is slightly
less hard work for the system, iirc. Because they are in the util package you
should be able to find the source code for the behaviours as
well.
-ben
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- [JAVA3D] using OrbitBehavior dafna gordon
- Re: [JAVA3D] using OrbitBehavior Florin Herinean
- [JAVA3D] Transparency in Texture Ben Moxon
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- Re: [JAVA3D] Transparency in Texture Jeremy Booth
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