Hi,
Try to set also a TransparencyAttribute to your
shape's appearance.
Just setting a texture with alpha is not enougth.

Alessandro

 --- Michael Pfeiffer <[EMAIL PROTECTED]> escreveu:
> On Tue, 2 Dec 2003 12:49:34 -0000, Jeremy Booth
> <[EMAIL PROTECTED]>
> wrote:
>
> >> BufferedImage flareImage=new
> >>
>
BufferedImage(width,height,BufferedImage.TYPE_INT_ARGB);
> >>
> flareImage.setRGB(0,0,width,height,pixels,0,width);
> >
> > according to the javadoc setRGB doesn't set any
> alpha, just the RGB, so
> > the alpha will not be set and the image will be
> fully opaque.
>
> This can't be the reason because it works correct
> when I draw the same
> BufferedImage on a JPanel. Btw:
>
http://java.sun.com/j2se/1.4.2/docs/api/java/awt/image/BufferedImage.html#setRGB(int,
> int, int, int, int[], int, int) says "Sets an array
> of integer pixels in
> the default RGB color model (TYPE_INT_ARGB)" which
> sounds for me that this
> includes the alpha-values. And I don't know an
> alternative way to create a
> (Buffered)Image out of a ARGB-bitmap...
>
> Michael
>
>
> --
> http://java3d.virtualworlds.de
> http://www.3dchat.org - Welcome to the unreal world!
>
>
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