Hi, Try to set also a TransparencyAttribute to your shape's appearance. Just setting a texture with alpha is not enougth.
Alessandro --- Michael Pfeiffer <[EMAIL PROTECTED]> escreveu: > On Tue, 2 Dec 2003 12:49:34 -0000, Jeremy Booth > <[EMAIL PROTECTED]> > wrote: > > >> BufferedImage flareImage=new > >> > BufferedImage(width,height,BufferedImage.TYPE_INT_ARGB); > >> > flareImage.setRGB(0,0,width,height,pixels,0,width); > > > > according to the javadoc setRGB doesn't set any > alpha, just the RGB, so > > the alpha will not be set and the image will be > fully opaque. > > This can't be the reason because it works correct > when I draw the same > BufferedImage on a JPanel. Btw: > http://java.sun.com/j2se/1.4.2/docs/api/java/awt/image/BufferedImage.html#setRGB(int, > int, int, int, int[], int, int) says "Sets an array > of integer pixels in > the default RGB color model (TYPE_INT_ARGB)" which > sounds for me that this > includes the alpha-values. And I don't know an > alternative way to create a > (Buffered)Image out of a ARGB-bitmap... > > Michael > > > -- > http://java3d.virtualworlds.de > http://www.3dchat.org - Welcome to the unreal world! > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". Yahoo! Mail - 6MB, anti-spam e antivírus gratuito. Crie sua conta agora: http://mail.yahoo.com.br =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".