Michael Pfeiffer said:
> Hi,
>
> when I load a picture with transparency information (e.g. a GIF-file)
> using the TextureLoader and map it onto a Shape3D, the transparent parts
> of the image appear transparent for the object too.
>
> But when I try to do the same using a dynamically created BufferedImage,
> it doesn't works. The ARGB-bitmap of the image is loacted in the
> int-array "pixels":
>
> BufferedImage flareImage=new
> BufferedImage(width,height,BufferedImage.TYPE_INT_ARGB);
> flareImage.setRGB(0,0,width,height,pixels,0,width);

according to the javadoc setRGB doesn't set any alpha, just the RGB, so
the alpha will not be set and the image will be fully opaque.

HTH

Jeremy

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